iRacing – November 2025 Improvement Replace


November 2025 development update

Greg Hill, Senior VP and Government Producer at iRacing, posted the November 2025 growth replace.

Let’s take a look at a few of the new content material and options which are within the works for the web racing service.

Quote:

Hiya iRacers,

The 2025 competitors yr is nearing its conclusion, and in just some brief weeks, 2026 Season 1 will start. Earlier than diving into the same old upcoming Season preview—the principle occasion—please enable me a second to mirror on a very particular 2025 for the sim and iRacing Studios as a complete. This was a landmark yr the place we delivered crucial, “game-changing” developments that had been years within the making. These embody the brand new Sim UI, a number of core automotive class physics overhauls, the Particles Refresh system, a devoted observe artwork improve pipeline, Adaptive AI, substantial VR enhancements, UI Localization, and extra. Concurrently, our strategic funding in increasing the sim crew—now 4 instances the scale it was in 2020—has our now-upgraded crew hitting its stride, accelerating growth and increasing throughout extra initiatives than ever earlier than. Crucially, we’ve additionally made important progress on future simulation know-how that can energy iRacing far into the longer term, together with the brand new graphics engine, a number of physics methods developments, our next-generation tire mannequin, Profession Mode, Audio developments, and extra.

Past the unbelievable developments to the core sim, 2025 has been a landmark yr for iRacing Studio’s different initiatives as effectively. 1000’s of iRacers and players at the moment are having fun with the years-in-the-making NASCAR 25 on their Xbox and PS5 consoles, and we simply launched it on Steam this week. Bringing NASCAR 25 throughout the end line required an amazing effort by a dedicated and passionate crew. This title was a major engineering and design feat, demanding the structure of a number of methods for an all-new engine, the creation of a brand new and compelling Profession Mode, and the engineering of a complicated answer for content material sharing. It’s additionally thrilling to drive!

In the meantime, the collaboration between iRacing Studios and Unique Hearth Video games has produced what may very well be essentially the most enjoyable pick-up-and-play racing recreation I’ve ever pushed: iRacing Arcade. iRacing Arcade shall be obtainable initially on Steam in December, with console releases scheduled for early subsequent yr.

Amidst all this thrilling progress, the proficient crew that constructed ExoCross has pivoted their efforts again to the true world, utilizing their wonderful recreation engine know-how to construct the inspiration for the forthcoming INDYCAR: The Recreation, releasing in 2026. 

What a yr!!! 

Now, as excited as I’m concerning the previous yr and our future initiatives and prospects, let’s refocus our consideration again to what I promised firstly – a full preview of the Season 1 construct that’s quickly approaching. We’ll begin with content material, transfer on to options and enhancements, and conclude with a quick have a look at the longer term. So, let’s get to it!

Season 1, 2026

Tracks

The Adelaide Avenue Circuit is on observe for a Season 1 launch! We’re extremely excited to carry this iconic Australian racing expertise to our followers down beneath and to racers worldwide. Adelaide’s deep motorsport historical past dates again to the mid-Eighties, when it hosted Components One, and it has continued to thrill followers to this present day as a staple circuit for Supercars.

Adelaide has an excessive amount of character and is revered and famend amongst actual world race automotive drivers. Flanked all through by concrete partitions, the observe options high-speed sections akin to Brabham straight, the place Components automobiles can exceed 200mph. The excessive velocity shouldn’t be restricted to straights, and the notorious flip 8 is a quick, sweeping righthander, the place automobiles are generally pushing 130mph whereas on the sting. These excessive speeds and sweeping turns distinction with the demanding Senna chicane, the place three switchback turns require nice precision to extract optimum velocity. 

Combining bumpy surfaces and ever-changing grip, Adelaide is called a bodily and psychological check for drivers, and accomplishments listed below are notably revered and revered. How particular to have the power to expertise this at house in our rigs, free from the punishing warmth and g-forces skilled at this circuit. On this planet of motorsports and sim racing, this observe is a must-experience for fanatics.

iRacing Adelaide

We’re excited to announce that Miami Worldwide Autodrome will debut with Season 1. We had been lucky to have had the chance to collaborate carefully with the observe administration crew on this challenge, capturing the information required to finish it, in addition to supporting their capacity to check configurations and supply suggestions in the course of the challenge’s growth. 

In iRacing, Miami options 5 configurations, together with the total Grand Prix circuit. The observe is visually distinctive, wrapping across the Arduous Rock Stadium, house of the NFL’s Miami Dolphins, to supply a particular mixture of road circuit-style sections and extra open areas. It includes a mix of extraordinarily high-speed straights and flowing turns, with extra technical sections that require precision and talent.

The circuit’s compelling, one-of-a-kind location creates a fascinating visible expertise within the sim, appears beautiful, and is rewarding to grasp.

The dust oval at Lucas Oil Speedway was launched to iRacing a while in the past. Vigilant iRacers might have noticed an extra circuit situated instantly previous Flip 2. That is the ability’s devoted off-road dust street course, and we’re happy to broaden our dust street catalog with this high-quality observe. In the true world, Lucas Oil Speedway- Off Highway hosts UTV and Professional Truck competitors. Now we have nice overlap with the Grime Highway automobiles in iRacing, and additional, the Off Highway observe serves as a superb proving floor for an all-new Grime Highway automotive we’re including within the S1 construct: the FIA Cross Automotive (extra information on the FIA Cross Automotive to comply with…).

Lucas Oil Speedway – Off Highway shall be a free obtain for all who already personal the dust oval. For brand spanking new prospects, it’s a terrific deal to get each nice tracks with one buy.

Rockingham Speedway‘s replace, a key part of our ongoing NASCAR Refresh challenge, is lastly prepared. Regardless of a one-season delay, we’ve finalized the main points and at the moment are thrilled to announce its launch, marking the completion of your entire NASCAR Refresh initiative.

The up to date Rockingham Speedway is the results of a full rescan and a ground-up transform utilizing this new information. Nevertheless, we all know iRacers have nice fondness for the distinctive traits of the unique structure, so we are going to hold that historic model obtainable. The rescan and the unique observe shall be mixed right into a singular package deal with a number of configurations. Better of all: when you already personal Rockingham, the rescanned model shall be added to your account routinely.

Bathurst
Bathurst

Refreshes – Now that the NASCAR Refresh challenge is full, we’re making use of these classes on a broader scale to our expansive library of world circuits. We’re excited to announce that efforts to replace Bathurst are effectively underway, and this visible refresh has a powerful likelihood of debuting within the S1 construct! Please observe that it is a visible refresh to carry the observe as much as our present high quality customary; it’s not a rescan. That mentioned, we nonetheless despatched our crew again to Mount Panorama to seize new reference and photogrammetry research, permitting us to take full benefit of our present artwork instruments and processes. The outcomes are phenomenal! 

Bathurst

We’re thrilled to carry our present degree of high quality to this wonderful circuit, the place the know-how really shines amongst its quite a few embankments and pure options. Try the screenshots! That is next-level work that had our total artwork crew buzzing with pleasure over what the principal artist on the challenge was producing.

Vehicles

We’re thrilled to announce that the Porsche 911 Cup (992.2) will debut on iRacing with Season 1! The Porsche 911 Cup (992.2) represents yet one more step enchancment for the Porsche Cup collection each in actuality and in sim.

In the true world the automotive sees a small bump in energy over the earlier technology (+10 hp), improved entrance axle response via revised aerodynamics and suspension geometry, improved driver show performance, ABS and TC as customary and different reliability and upkeep optimisations. Efficiency is predicted to be round 1-1.5 seconds per lap sooner than the 992.1 mannequin for a typical grand prix type circuit.

Within the sim world, we’re replicating all the above and extra. Our mannequin will function our newest spec of dry and moist tires according to our prior GT3 and GT4 tire updates developed at the side of actual world drivers and engineers of the 911 Cup.

Together with this much-anticipated tire replace, the automotive mannequin additionally options the next enhancements over the 992.1 mannequin:

  • Correct guidelines package deal when working at Nürburgring Nordschleife configurations (obligatory entrance and rear spring charges, elevated experience top minimums, barely lowered energy (attributable to quiet exhaust configuration) and obligatory entrance dive planes (represented in artwork in addition to physics).
  • Vary of entrance and rear brake pad choices together with supply and endurance specs. Moreover, the brake system as a complete has been re-evaluated with each ABS and non-ABS use in thoughts. Anticipated brake bias and line pressures ought to now be extra consultant of the true world automotive.
  • ABS is enabled. That is in-line with the path taken by many Cup collection in 2026. Whereas we perceive this can be a controversial selection, relaxation assured that the automotive should be pushed with ABS disabled if desired and that in our opinion, the addition of ABS doesn’t diminish the channel of driving the Porsche Cup! Equally, the ABS configuration represents our newest enhancements right here with cut up entrance and rear axle slip targets to raised symbolize the targets of the true world methods.
  • Traction Management is enabled. Whereas the true world Cup collection don’t sometimes use traction management, the dash and endurance configurations of the automotive do sometimes run with traction management enabled, as such, it’s enabled to enhance correlation in situations (akin to Nürburgring Endurance) the place the system is obtainable. From a driving perspective, since rear traction is already very sturdy on the 911 Cup, that is a lot much less impactful than ABS.

The mixed impact of each the true world and in-sim enhancements is a automotive that’s extra correct, extra partaking, extra responsive and extra enjoyable than the prior iteration of the 911 Cup.

In iRacing, the 992.2 will instantly exchange our present Porsche Cup automotive throughout all ranges of competitors, bringing the official collection as much as the most recent real-world specification.

Upon the discharge of the Porsche 911 Cup (992.2), the brand new automotive shall be granted to all iRacers who have already got the Porsche 911 GT3 Cup (992.1). At the moment, the 992.1 shall be modified to Legacy content material, and the 992.1/992.2 two-for-one alternative will stop…

iRacing FIA Cross Car

Grime Highway racing in iRacing has been lacking a key ingredient on the decrease rungs of competitors. As nice as our off-road vans and RX automobiles are, they could be a handful to drive and construct confidence with. Now we have lengthy wished to assist this racing self-discipline higher and are happy to companion with the FIA on a major new entry level to dust street racing: the FIA Cross Automotive

The FIA Cross Automotive is an extremely fast and nimble dust racing automotive, providing approachable driving alongside a excessive talent ceiling to push the automobile to its limits. The driving traits are additionally extremely enjoyable, permitting racers to slip the automotive round with nice management and launch it into the air with excessive stability and easy landings. 

The FIA Cross Automotive shall be obtainable to all iRacers for free of charge. In Season 1, the Cross Automotive will debut within the all-new FIA Cross Automotive (Fastened) collection and race on an assortment of our free RX tracks.

Whether or not you’re a mud fan or not, we encourage iRacers to provide this superior automotive a drive – it’s a blast and also you don’t need to miss out.

Automotive System Updates

The Dallara IR18 (IndyCar) has obtained a pair of updates this season:

  • Artwork replace – The automotive has been refreshed with all-new, higher-resolution paintings.
  • Hybrid system replace: The hybrid system overhaul that debuted in S4 has been expanded to incorporate the IR18. This replace aligns the automotive with the present specs of the true‑world collection.

    The hybrid package deal combines the present 2.2‑liter twin‑turbo V6 engine with a capacitor‑based mostly power restoration system that shops energy and permits drivers to deploy electrical enhance on command. To assist this, iRacing has up to date the automotive’s physics to mirror the added acceleration, steadiness adjustments, and gasoline technique issues that include hybrid deployment.

    New driver controls and in‑automotive shows have been added so members can monitor power ranges and handle energy utilization throughout competitors. Telemetry has additionally been expanded to make sure groups and drivers can analyze hybrid efficiency intimately.

The GR86 has obtained a number of important updates, together with:

  • Heart of Gravity location adjusted to stop bicycling and rollover
  • Elevated ARB measurement to match real-world collection specs
  • Rear alignment settings altered to match real-world collection specs
  • Elevated spring fee ranges to incorporate worldwide collection values
  • Adjusted driveline parameters to raised match acceleration efficiency
  • Small adjustments to engine torque/energy curves to scale back mid-range energy drops

We’ve taken a extra rigorous have a look at our aerodynamic modeling for the NASCAR Vehicles. Final yr, we launched a CFD-based examine aimed toward refining our present aero mannequin. Whereas these findings had been carried out in-sim, it turned clear that there was a chance for additional developments.

With assist from trade companions, we’ve developed a brand new CFD mannequin utilizing a physique form contoured to seize the offset and skewed configurations generally seen in competitors, pushing the boundaries of the laws for optimum efficiency. This refinement led to significant adjustments and considerably enhanced the dealing with constancy of the Vehicles in iRacing, particularly in excessive yaw-angle and side-by-side situations.

On the drafting entrance, we’ve up to date our Vehicles to make use of our newest, extra dynamic drafting mannequin beforehand carried out on our Gen 7, Gen 6, and ARCA automobiles.

Though the GT3 class just lately obtained a complete overhaul, our work by no means ends, and in S1 the GT3 class has undergone a number of further enhancements, together with:

  • High quality of life enhancements to the Storage: Now all automobiles have spring perches that modify routinely when the spring fee is modified. Because of this the experience top doesn’t have to be adjusted after every spring change (6 automobiles).
  • High quality of life enchancment to the Mercedes-AMG GT3 2020 Storage: Journey top is now instantly adjustable (no extra spring perch adjustments to hit experience top targets) like the remainder of the category.
  • Acura NSX GT3 Evo22 has an replace to the rear wing aero mannequin that makes steadiness extra delicate to angle adjustments and in addition extra much like changes on the opposite automobiles within the class. This leads to a extra competitively balanced subject for the Daytona 24-hour particular occasion. 
  • BMW M4 GT3 EVO has a brand new engine mannequin to extra carefully match the facility and engine braking curves supplied by BMW.
  • Enhancements to the Corvette Z06 GT3.R’s tire warm-up habits.

Oval Refresh – Continued

Oval Refresh “Section 1” debuted within the 2024 Season 1 construct, and was centered on making oval racing extra dynamic and life like by way of temperature, grip, and multi-groove racing. At the moment, we meant to comply with up with further enhancements over the subsequent few seasons. For quite a lot of causes, that didn’t pan out as deliberate, and we needed to decelerate and reassess our subsequent steps. This pivot was opposite to the expectations I had set concerning the velocity of supply for “Section 2”, and for that I apologize. That mentioned, I’m blissful to share that we’re absolutely again on “observe” and positioned for enhancements going ahead, beginning with Season 1 or Season 2 (let’s see how last testing goes).

As a part of this renewed Oval Refresh focus, we explored how lane dynamics evolve all through a race. This included finding out how rubber is laid down and picked up throughout totally different grooves, in addition to how the distribution and density of rubber impacts lane efficiency. We reworked how thermal move behaves throughout the observe floor at various ranges of rubber saturation, and the way that interacts with grip. In parallel, we tuned how tires switch power into the observe as they warmth up and funky down over a run. These efforts improve the lap-to-lap expertise of oval racing, notably as situations evolve.

We’re pleased with the developments and enhancements these adjustments carry to realism, the on-track racing expertise, and the decreased hypersensitivity of setups and observe temperature. We’ll proceed to push and advance our observe modeling methods to carry ongoing enchancment to oval racing and all types of racing going ahead.

Once more, that is borderline for S1, however we’re nearly there…

Sim UI

We had been thrilled to share our all-new Sim UI with you final season. Our crew invested a considerable period of time, effort, and coronary heart into the challenge over the course of a number of years. After a pause to soak up and take into account your suggestions, the crew has returned to the event trenches, constructing superior new options to ship to iRacers over the approaching months and years. 

The framework and applied sciences that energy the brand new UI present us with a platform for development in a means by no means earlier than doable. Up to now, UI adjustments and new in-sim options had been considerably gated by legacy know-how. With the brand new Sim UI, we’ve overcome important limitations, permitting accelerated focus and supply of latest options and capabilities. In truth, our first spherical of additives will ship simply 3 brief months after the brand new UI debut and are substantial:

all-new Sim UI

Search:  The Choices menus had been considerably redesigned within the new UI, remodeling a beforehand disorganized structure right into a extra cohesive listing. This was a major change to get used to, and the brand new structure can also be taller than earlier than. To assist this alteration in design method, we’ve developed a robust new search function for the Choices display screen. With this function, when you’re in search of a specific setting, all that’s wanted is to start out typing the title of the setting into the search bar. With every keypress, we are going to ship a listing of all settings that match your partial search. Proceed typing, and the listing shall be narrowed all the way down to a extra exact match. This dynamic search is actually cool to see in motion, however what’s really next-level is that the listing is absolutely interactable, permitting you to make changes, then seek for one thing new and alter it as effectively.

all-new Sim UI

UI Customization: The brand new UI debuted with assist for a light-weight degree of UI customization, akin to expandable black packing containers, numerous mirror sizes, opacity and scale choices, and extra. This was nice for our day 1 launch and supplied much-needed flexibility proper out of the field. Nevertheless, our ambitions have been bigger, and we acknowledge that sim racers have totally different wants and preferences for experiencing racing in iRacing – additional customization was essential. With Season 1, we’re delivery step one in the direction of constructing a robust UI customization engine: the Widget Editor

Accessible by way of the Edit UI button (search for the pencil icon) and/or Alt-Okay, Widget Editor offers a bunch of customization choices for dozens of parts within the UI. Out there choices embody hiding UI parts from view, anchoring, exact offsetting, widget templates, particular person widget scale and opacity, particular person widget reset, world widget reset, and extra – all accessible from one handy enhancing instrument.

UI Customization

A number of Black Packing containers: Final season, I teased a bit one thing about what we name “Black Packing containers” (F1-F11). These crucial packing containers present data and entry to settings associated to your automotive, the race, your rivals, the climate, and extra. As foundational as these packing containers are, we all know many iRacers have yearned for the power to have extra data on the display screen without delay… we positive have—for instance, the power to have Tire Data up whereas additionally maintaining a tally of Relative. 

We’re excited to share that beginning with Season 1, we’ve added 4 “Standalone” packing containers, with data comparable to Lap Timing, Standings, Relative, and Climate. We intention to let you’ve got any mixture of them open on the similar time, in addition to the usual black field, totaling 5 panels of data. Standalone packing containers even have templates, offering entry to minimal and expanded data.

There’s one key element to notice concerning the Standalone packing containers – they aren’t keyboard-interactable; for now, this function stays distinctive to the black packing containers.

We’re solely simply getting began with the Widget Editor and Standalone black packing containers, and we’ve plans to ship much more customization choices to the UI expertise sooner or later.

Netcode

Since day one, iRacing’s mission has been to supply true-to-life racing simulation on a platform that connects rivals worldwide for exact, instantaneous wheel-to-wheel racing. It is a advanced problem, and we constantly work to beat the constraints of various web infrastructure and know-how. It’s crucial to us that we proceed to guide this area and provide iRacers the most effective multiplayer expertise and netcode doable.

Most just lately, we’ve deployed new connectivity-related updates, together with the Community High quality Flag. This flag seamlessly removes drivers with poor connections from a session to make sure a smoother expertise for all. We’re nonetheless tuning this function for optimum utility.

A major cross-departmental effort is at present underway to handle a number of netcode-related points which have just lately appeared within the simulator. This stuff embody the occasional vertical “popping” of automobiles on tracks with elevation adjustments, in addition to cases of exaggerated lateral extrapolation. Enhancements concentrating on these points shall be included in Season 1, and you’ll anticipate further focus in subsequent updates.

Climate System Updates

Now we have been tuning our climate system to supply enhancements and a greater expertise.  By means of this work, we’ve realized that the forecast mannequin at present underestimates the chance of rain, and the underestimation is magnified the longer the session is. A repair has been made and is at present in testing. 

Moreover, we’ve taken a have a look at simply how monsoon-like official racing can get. We’re the sanctioning physique for our racing collection, and the sensation is that we’d purple flag some situations that we at present enable. Work is underway to scale back the worst-case climate situations allowed in inexperienced flag racing.

The above adjustments are deliberate for S1. Beneath are some adjustments we’re exploring for the longer term.

  • Now we have been taking a tough have a look at scheduling. Having the identical seed all week has its benefits, but it surely additionally has a set of drawbacks. We’re assessing the viability of re-generating climate at a distinct cadence, which coincidentally was the main target of a thoughtfully put collectively video an iRacer launched this week about our rain system and implementation. No guarantees right here, and that is fueling debate, however know that we’ve an open thoughts and have been exploring this. 
  • Moreover, we’ve been exploring an adjustment to the climate radar technology, which can end in a much less predictable and extra life like mannequin.
  • Lastly, we’ve been trying on the means we current forecasts within the UI and contemplating views that talk this data extra successfully.

We’d love to listen to extra from you – what would make racing within the rain in iRacing a greater (however life like) expertise for you?  Tell us.

Localization

Final season, we debuted localization within the UI launcher app, with the addition of European Spanish. For Season 1, these efforts have accelerated, and we are going to ship French, Italian, German, and European and Brazilian Portuguese. Extra languages will comply with in S2!

Ongoing Improvement

Thanks in your consideration throughout this overview of the S1 iRacing construct. Now, let’s spend a little bit of time reviewing future initiatives, after which we are able to shut this out. Be aware that this isn’t a complete listing and there are numerous initiatives ongoing that I’ll save for a future replace.

Audio 

Audio excellence has all the time been a precedence for our crew, and we’ve a few of the most succesful and skilled audio builders within the simulation and gaming trade. At its core, the audio expertise of racing automobiles is as essential because the visible. Now we have superior our capabilities over time in important areas, together with in-the-field processes, our seize {hardware}, post-processing, and our core audio structure. Nevertheless, we’ve encountered legacy technology-related limitations which have hindered the event of main audio-related options within the in-sim expertise, akin to a single-threaded audio structure. Now we have spent the final couple of years rearchitecting these methods to have a extra trendy and multi-threaded structure, and are happy to let that our first main new audio function will quickly be right here. 

To start, we’re including a world reverb to every observe.  This may combine all the ambient sounds in order that they really feel extra pure. What this won’t but do is calculate the road of sight of sound sources and supply occlusion. That is the elemental work that permits us to have reverb within the sim. Extra enhancements shall be made later to simulate the totally different environments extra precisely.

We’re additionally including reverb for the inside of automobiles. The reverb shall be based mostly on measurements that we’ve taken throughout our recording classes. Cockpit reverb colours exterior sounds, making them extra pure and distinguishing them from the onboard sounds of the motive force’s automotive.

Lastly, we’re including zones of reverb to distinctive options, such because the tunnel at Suzuka and the stadium part at Mexico.

Till final week, I had this within the S1 part of this replace… we had been so near delivering this to you all subsequent month. Nevertheless, let’s not rush a great factor and compromise on high quality in consequence. S2 is simply across the nook…. 

One final audio observe – when you haven’t already watched it, put aside 14 minutes to observe this implausible video weblog from final yr, which focuses on audio engineering and have growth. It’s a superb video and offers uncommon insights into our crew and the way forward for audio in iRacing:

Sim UI

I spent quite a lot of time detailing Sim UI developments for S1, so I’ll hold this transient. As is kind of evident with the three highly effective options we’re releasing, the longer term for UI and UI-powered function development is vibrant. Now we have been tuning our roadmap for a while to ship these three Season 1 options. Work on Season 2 is underway, as is planning for Season 3. 

Past our planning and growth, we’ve additionally been investing within the UI crew itself and have employed further builders from different distinguished racing video games to assist us proceed this nice momentum. Going ahead, anticipate to see extra expansive UI customization choices, in addition to telemetry (initially mild telemetry), and presumably some options which will result in debate… It’s all nice, and the longer term is thrilling.

New Graphics Engine

iRacing

Our new rendering engine challenge has been making substantial progress over the previous a number of months, and the crew constructing it’s next-level and really particular. This has lengthy been obvious because the challenge started, but it surely was pushed house simply how lucky we’re to have this crew again in September, after we gathered in Copenhagen, Denmark, to fulfill as a full crew for the primary time in individual. Why Copenhagen? The three principal engineers on the challenge are all Danes, and two of them have their base of operation on this nice metropolis. The remainder of the crew is unfold throughout the US and the UK, so we would have liked to pick a location for our gathering. And critically, after listening to a lot about how nice pickled herring is from the Danes, we needed to discover out for ourselves.

In Copenhagen, we spent an intensive week reviewing our challenge’s progress, discussing challenges and areas of want, and realigning on subsequent steps and our roadmap. We examined the challenge from a number of views, together with the crucial artist and tooling parts of constructing automobiles and tracks that absolutely make the most of the engine’s capabilities. This in-person time was tremendously efficient and useful for us all and most definitely accelerated the challenge. 

iRacing

Our subsequent main milestone is to realize what is named a “vertical slice”. The vertical slice shall be a centered challenge aimed toward attaining preliminary function completion on the core constructing blocks of the brand new renderer, particularly utilized to at least one automotive and one observe. This challenge will train all key areas of the challenge and act as a instrument to advance in the direction of a crucial challenge milestone. We anticipate to succeed in Vertical Slice in Q1 of subsequent yr. That mentioned, full completion continues to be a methods off, and we recognize your endurance whereas we proceed growth all through 2026.

By the way in which, the pickled herring and the meal had been surprisingly good (until you set curry that’s meant for the Karrysild onto the shrimp, which is outwardly a grave fake pas that considered one of our unassuming colleagues dedicated and can by no means reside down)!  

Physics Updates

Now we have extra proficient builders contributing to our core physics engine, tire mannequin, FFB, and peripheral interface than ever earlier than. Our physics crew was just lately joined by the highest physics engineer from one other racing studio, leading to a physics crew composed of the highest physics engineers from 4 solely separate racing sims and video games. Our crew is stacked!

Initiatives are underway in a large number of physics and physics-adjacent areas, together with our physics step fee, improvements to FFB know-how, the brand new tire mannequin, multi-threading, new automobile dynamics instruments, aero modeling developments, and extra. We’re laser-focused on advancing iRacing at this crucial and foundational degree.

Profession Mode

I’ll save extra particulars for subsequent time, however only a fast reminder that we’ve a single-player-focused Profession Mode challenge underway.  That is one other large-scale challenge for us, involving groups throughout a number of departments.  The top consequence shall be a lot of enjoyable and provide iRacers super worth.  Keep tuned!

Content material Plans

New Tracks
  • St Petersburg, FL, growth is effectively underway, with an S2 launch window deliberate.
  • Barber Motorsports Park has been repaved since our unique model and subsequently rescanned. We’re rebuilding the observe from scratch and plan to launch it to the iRacing sim as quickly as doable. To be clear, it is a full rescan and refresh.
  • Summit Level Motorsports Park has been a terrific observe in iRacing and was considered one of our first street circuits. We’re at present rebuilding the paintings at Summit to fulfill present requirements. This challenge is a refresh, not a rescan. 
  • There are a lot of different IndyCar-related observe initiatives underway that embody a mixture of artwork refreshes and full rescans.
  • Our crew is at present placing collectively plans for a four-track scan journey to revisit many street circuits in the US which have undergone important change or repaves. Anticipate to see our crew making stops all through the Midwest and persevering with westwards all the way in which to Monterey County in California.
  • Now we have an thrilling new companion and can quickly be constructing a automotive that shall be a thrill to drive within the sim, whereas additionally offering an educational entry level to auto racing and simulation racing.
  • No new rain tires in S1 (apart from the 992.2 and a GR86 re-tune). Nevertheless, we’ve ambitions to work on some classics for S2. 
  • Our TCR class overhaul has been underway because the final replace. It is a two-season challenge that can debut with Season 2, together with one new automotive, with extra in growth.
  • Steve Myers supplied a refined trace on his X/Twitter account concerning a future automotive challenge. Test it out and good luck!
  • We’re excited to be enhancing our Grime Highway providing this season with the FIA Cross Automotive, Lucas Oil Speedway – Off Highway, and Winton RX. Anticipate continued efforts in 2026, with new automotive growth deliberate and concepts we’re exploring to broaden our choices additional.
  • Final time I shared that we’ve new tracks coming within the EU and the Center East.  Work will kick into gear on each Bahrain Worldwide Circuit and Circuit Paul Ricard within the new yr, and we’re thrilled to carry these wonderful world-renowned circuits to the sim!
  • Winchester Speedway is again in manufacturing!
New Tracks

On this replace, I touched on a number of know-how limitations that, up to now, had hindered progress with a few of our methods. For instance, the legacy UI had slowed UI-related progress. Audio development was slowed first by its framework, after which by its threading structure. Graphics rendering high quality and efficiency had been restricted by our Legacy rendering engine. How thrilling it’s that we’re overcoming these limitations and positioning the sim for substantial future development. What’s extra thrilling is that these strategic efforts span throughout our total sim structure and product roadmap. Developments are being made at a scale by no means earlier than imagined, and the longer term appears vibrant. Quick ahead a number of years, and the chances are arduous to think about. 

Taking a step again, these developments and the enlargement of our growth crew are because of you all, fueled by your ardour as sim racers and your participation as prospects. In truth, we’ve just lately welcomed a number of proficient veteran racing recreation builders following unlucky adjustments in precedence at a distinguished West Coast racing recreation studio. Additions from that crew to the iRacing crew embody AI (AI drivers), Physics, Multiplayer, Gameplay Engineering, UI Engineering, and UI Design. That is much like after we added a number of equally proficient racing-game builders a number of years in the past from a UK studio that was additionally affected by a change in precedence. What a tremendous mixture of passionate and proficient folks we’ve assembled right here at iRacing.

As all the time, thanks for selecting to do your sim racing with iRacing, in your ardour, and in your assist. We recognize this wonderful neighborhood and look ahead to having fun with Season 1 with you all in just some brief weeks. Whereas we wait, I’m positive many people shall be having fun with the closing weeks of Season 4,  the discharge of NASCAR 25 (I do know I’ll), and you’ll want to take a look at the iRacing Arcade demo – it’s phenomenal!

See you on the observe,

-Greg



Official Webpage – www.iRacing.com


iRacing FIA Cross Car



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