Subsequent week, on December 4th, Kunos Simulazioni and 505 Video games will launch Replace V0.4 for Assetto Corsa Evo. This new Early Entry replace would be the largest launch thus far, that includes the longest listing of enhancements but.
Alongside the lengthy listing of basic enhancements to the Physics, Audio, and Person interface, improved Single and Multiplayer options, and a brand new platform for every day multiplayer occasions, the v0.4 replace will even be including 10 new automobiles and 5 new tracks to the favored racing recreation.
Take a look at the total changelog under.
Vehicles:
- BMW M3 (E46) CSL – The extremely sought-after, light-weight, track-focused M3
- BMW M8 Competitors – A contemporary luxurious efficiency coupe
- Ferrari Daytona SP3 – A contemporary, non-hybrid V12 hypercar from the ‘Icona’ sequence
- Ferrari F40 LM – The enduring F40 in its final, racing-spec model
- Ferrari SF-25 (the 2025 Components 1 automobile)
- Mini John Cooper S (Traditional) – The unique Mini basic
– Vtec Engine model – An enthusiast-focused variant with a Honda B16 DOHC VTEC engine swap - Peugeot 205 T16 – basic, light-weight sizzling hatch
- Porsche Cayman 718 GT4 RS: A mid-engine, track-day weapon
- Renault 5 GT Turbo – basic, light-weight sizzling hatch
- Toyota Supra MKIV Street automobile – The basic Japanese legend
– Toyota Supra MKIV – A devoted variant with particular suspension, steering, and geometry for drifting
Tracks:
Replace 0.4 Particulars:
New Options:
Day by day Racing & Aggressive Ecosystem:
- Introduction of acevo.gg, the brand new Day by day Racing Portal
- Entry upcoming races, register, and be a part of straight from the browser or in-game
- Ranked Racing with computerized cut up placement based mostly on GridRating
- Platform designed to increase with leagues, neighborhood options, and in-depth driver stats
Up to date Options:
- Reworked penalty administration system
- Revised the automated grid era logic in single-player
- Replay: improved behaviour and file dimension
- Al: smoother braking, higher pitlane logic, much less wild swerves
- New autoshifter logic
- Academy occasions rebalanced
Physics Tyres:
- New Tyre Damping: increased compliance & drivability
- Tyres have extra correct lockup/traction habits
- Improved slip ratio: extra pure acceleration and exit
- Tyres: increased base grip, extra progressive combined-slip limits
- Higher thermal habits, rolling resistance, and put on modeling
- Unified and cleaned-up tyre library throughout automobiles
- Fashionable compound consistency for 90s-00s automobiles
Physics Drivetrain:
- Unified hybrid & KERS/ERS programs
- New drivetrain wobble simulation with non-linear stiffness
- Improved DCT habits and stable axle physics
Automobile Particular Enhancements:
- A big set of changes throughout automobiles in all areas
- Carried out delicate lock for steering wheels
- Angle-aware automobile colliders and lowered clutch sensitivity
- Mounted vibration points in torque vectoring differentials
- Graphics & Visible Updates:
- International automobile paint materials revision
- Improved post-processing and lighting results
- Enhancements to automobile shows
- Lowered menu thumbnail reminiscence footprint
- Up to date sprint shows for a number of OEM automobiles
Audio Enhancements:
- Improved throttle timing & auto-cutoff & V-Tech kick
- Turbo pitch now linked to spice up & RPM
- New drivetrain wobble sound mannequin
- Improved backfires and turbo hiss
- New transmission soundsets tailor-made to drivetrain varieties
UI & HUD
- Basic HUD notifications system carried out
- HUD widgets customization
- Enter filtering enhancements for Ul widgets
- Serverlist enhancements (participant depend, relocated information)
- Reworked client-side leaderboard
- Monitor maps added to HUD and pitlane pages
- Multiplayer chat widget
Official Webpage – assettocorsa.gg/assetto-corsa-evo
Assetto Corsa EVO 0.4 Changelog
NEW CARS:
- BMW M8 Competitors Coupe (F92)
- BMW M3 CSL (E46)
- Ferrari Daytona SP3
- Ferrari F40 LM
- Ferrari SF-25
- Peugeot 205 T16
- Renault 5 GT Turbo
- Toyota Supra Turbo RZ (MK IV) + tuned variant
- Mini Cooper S (MK VI) + tuned variant
- Porsche 718 Cayman GT4 RS
NEW TRACKS:
- Nürburgring (5 layouts)
- Oulton Park (2 layouts)
- Street Atlanta
- Monza
MULTIPLAYER
- help for chat widget and server instructions
- additions and fixes in MP capabilities (autorestart, BOP, server listing filter)
- mounted servers ending up in zombie state after long-term idling
- giant variety of fixes and additions to help the Day by day Racing portal
GRAPHICS:
- carpaint materials revision throughout the board
- improved post-processing
- repair for sprint show texture color house errors
- repair for sure materials varieties
- lowered menu thumbnails reminiscence footprint
- Mazda MX5 Cup visible updates to correctly symbolize ND1 and ND2 variants
- Porsche GT4 Clubsport MR minor visible updates
- Lamborghini Huracán ST EVO2 minor visible updates
- BMW M3 E30 minor visible updates
- added extra OEM equipment for the Honda S2000
- up to date sprint shows for the Audi RS 3 and RS 6 and Lamborghini Huracán STO
- mounted steering wheel visibility in exterior driving cams
- improved tyre shading: sheen layer that fades off after a few corners, improved tyre put on texture
- added help for flexing and vibrating automobile elements, equivalent to wings, security nets – preliminary implementation on racing automobiles
- added shifting broken elements on all content material
- added visible backfires
- added distinctive driver property for F1 automobiles, for all liveries
AUDIO:
- improved throttle timing and auto cutoff to boost V-Tec kick results
- audio: new scraping sounds and raindrop sounds (when the automobile is stationary)
- improved turbo hiss sound basically
- audio: turbo pitch is now associated to spice up and rpm
- developed new drivetrain mannequin to enhance the sensation of the simulation of the transmission wobbling
- improved administration of backfires
- improved generic turbo hiss sounds, eliminated excessive pitched sounds
- new transmission soundsets administration, relying on the automobile drivetrain scheme
- Honda NSX: improved V-Tec crossover sound with pure samples
- Honda S2000: improved high quality of engine inside sound samples and new engine exterior sounds
PHYSICS:
- developed new tire damping technique rising compliance and drivability in all conditions and all automobiles, however race automobiles particularly
- adjusted tire inertia to higher match every automobile’s particular person tire dimensions serving to with extra lifelike tire lockups and fewer drastic lack of traction
- improved tire slip ratio calculation resulting in extra pure habits notably on nook exits in locked differential eventualities
- adjusted grip ranges for all tires: Larger baseline grip, but much less mixed grip resulting in extra pure, controllable and rewarding automobile habits
- adjusted thermal habits for tires alongside adjusted rolling resistance
- adjusted tyre rolling resistance to attain extra lifelike high speeds
- carried out new drive practice wobble technique respecting non linear stiffness
- adjusted tire put on throughout all compounds (usually, the extra efficiency oriented a tire is, the quicker tire put on will noticably impression laptime)
- sanitized and unified tire and controller library, fixing potential inconsistencies in tire mannequin throughout automobiles
- improved consistency in accessible compound vary for early-modern automobiles:
- Eliminated pseudo-vintage tyres for 90s-00s fashions, they’re now fitted with a spread of recent tyres suiting their efficiency, classic reserved for crossply tyres
- improved hybrid powertrains
- carried out and unified KERS/ERS behaviour
- improved Twin Clutch Transmission habits to be extra seamless
- carried out digital brake bias (dubbed as EBB or Brake Migration)
- revision of battery options and information entry specs
- improved physics mannequin for automobiles with stable axles
- made a number of automobile programs accessible for in-cockpit adjustment (amongst others: turbo, dampers, differentials)
- Ferrari 296 GTB: quite a few fixes and changes to suspension, drivetrain, downforce, airbrake and devoted efficiency modes with extra lifelike ERS deployment
- Really useful driving.
- carried out delicate lock characteristic for steering wheels
- created a number of physics occasions to permit for extra nuanced automobile audio
- mounted a possible crash state of affairs brought on by collisions
- varied steer ratio changes on quite a few current automobile content material
- created extra true-to-life classic compound for the Alfa GTA Dash
- Really useful driving.
- varied changes to engines, turbos, drag and downforce throughout automobiles to higher match actual life acceleration, high and nook speeds
- varied changes and fixes to automobile default setups and differentials
- mounted F2004 rear wing not responding to modifications in setup and modified setup limits for the automobile
- added stiffer springs for the Porsche Cayman GT4 CS MR and Porsche 911 GT3 Cup
- adjusted torque curve for the Porsche Cayman GT4 CS MR
- mounted Audi RS 6 bump stops to forestall tyre hitting and clipping by way of the bodywork
- mounted Dallara louvers (entrance fender air vents) downforce impression
- corrected Mazda MX5 Cup weight and differential
- corrected differential of the Caterham Academy
- improved varied automobiles’ rpm limiters to behave extra realistically
- corrected gear ratios for the Ferrari 296 GTB
- corrected gear ratios for the Chevrolet Camaro ZL1 and 1LE variant
- corrected Mazda MX5 Cup Sadev sequential gear ratios
- corrected Alpine A110 and VW Golf GTI Clubsport gear ratios
- up to date working aero and journey top ranges on the BMW M4 GT3 Evo and enabled bump cease changes
- Really useful driving.
- up to date working aero and journey top ranges on Lamborghini ST EVO II
- up to date BMW M2 CS Racing setup limits in response to BMW specs, up to date spring ratios
- up to date and unified all automobile names in setup folder
- automobile colliders can now be angled when essential to symbolize built-in rake of automobiles
- lowered clutch sensitivity
- mounted undesirable vibration on torque vectoring differentials
- sanitized and up to date TC & ABS behaviour on all automobiles
- Mounted engine-crippling behaviour of earlier iterations of traction management, so increased ranges may work higher on some automobiles, and decrease ranges enable for extra playful driving. The brand new Porsche Cayman GT4 RS is an effective showcase.
- Likewise ABS will not be as environment friendly as earlier than, extra modulation is likely to be required.
- revised digital brake controllers
- added computerized brake differential to the Porsche Cayman GT4 RS and Alpine A110
- mounted BB changes solely taking impact after each fifth click on
- mounted setup restrict items lacking from sure gadgets
- improved AWD clutches on Audi RS 3 Sportback in Efficiency Modes 1 and a pair of (Torque Rear)
GAMEPLAY:
- some new implementations and fixes on penalty supervisor
- moved Imola end line additional again per GTWC periods
- tweaked logic for computerized grid inhabitants -> now provides as much as 2+2 automobile fashions from under and above the chosen automobile’s PI as an alternative
- giant replace to replay code, this can most likely break compatibility with older replays however recordsdata ought to now take up considerably much less house
- mounted electronics states within the replay
- chosen tyre compounds now appropriately present up within the replay
- AI: fixes to opponents swinging round wildly, doubtlessly eradicating a number of accident varieties
- AI: higher braking-behind automobiles approximation
- AI automobiles ought to now not get confused by pitlane or offtrack automobiles
- new autoshifter logic
- academy occasions rebalanced based mostly on new laptimes
- repair for infrequent grasp/crash within the automobile choice menu brought on by the thumbnail texture blocking the sport thread
- replay now exhibits elective animation states (e.g. sunroofs)
- halo visibility toggle added in view settings
- added DRS zones on F1 tracks
- mounted pressured pitstop not making use of for those who teleport earlier than the pit exit line after a race begin
mounted reset place for varied physics capabilities (lap estimates, ERS limits and many others) on quite a few tracks - mounted a possible crash brought on by out of bounds tyre compound indices
- up to date AI information for the Alfa GTA, Mini and Abarth
- reworked observe restrict safezones
- AI automobiles now not get warnings and penalties
- altering Audio FFB results now takes impact contained in the session
- new autogear logic (each participant shift help and AI upshift triggers)
- inputs for adjusting mirror pitch and yaw now purposeful
- race automobiles will now have each entrance and rear compounds altering on the identical time through setup
UI:
- implementation of basic HUD notifications
- reviewed enter filtering for UI widget manipulation
- serverlist – relocated server depend, added participant depend
- reworked client-side leaderboard
- pitlane leaderboard now shows automobile mannequin title
- new automobile choice movement for Multiplayer
- Now the participant can straight click on on eligible automobiles and be a part of with out having to go to the automobile choice menu.
- The listing is flat and contains all related “owned”/”favorite” automobiles on the highest marked with a star.
- Past a sure (giant) variety of server-defined automobiles, the previous automobile choice web page is used for ease of searching.
- up to date localization
- added lacking automobile localization strings
- carried out observe maps on the HUD and pitlane web page
- chat widget implementation in Multiplayer
- carried out setup, UI and MFD gadgets to help the brand new electronics programs
- reworked HUD gear widget to help new electronics programs
- expanded automobile controls MFD to help new electronics programs, equivalent to ERS, EBB, differentials, dampers
- specific indication of efficiency modes on the HUD gear widget with extra pleasant names
- odometer values for owned automobiles added within the mannequin choice and SP hub
- added reset button within the handbook grid mixer
- all earlier automobiles’ VR mirror offsets revised with the brand new default cockpit digicam positions
- unified setup items for all automobiles
- mounted sure setup items being outlined in teams as an alternative of per merchandise


