Assetto Corsa Evo – V0.4 Patch Notes


Yesterday, Kunos Simulazioni and 505 Video games launched Replace V0.4 for Assetto Corsa Evo. This new Early Entry replace is the largest launch to this point, that includes the longest record of enhancements but.

Alongside the lengthy record of basic enhancements to the Physics, Audio, and Person interface, improved Single and Multiplayer options, and a brand new platform for every day multiplayer occasions, the v0.4 replace provides 10 new vehicles and 5 new tracks to the favored racing recreation.

Try the lengthy record of patch notes beneath.

Automobiles:

  • BMW M3 (E46) CSL – The extremely sought-after, light-weight, track-focused M3
  • BMW M8 Competitors – A contemporary luxurious efficiency coupe
  • Ferrari Daytona SP3 – A contemporary, non-hybrid V12 hypercar from the ‘Icona’ sequence
  • Ferrari F40 LM – The enduring F40 in its final, racing-spec model
  • Ferrari SF-25 (the 2025 Formulation 1 automobile)
  • Mini John Cooper S (Traditional) – The unique Mini traditional
    Vtec Engine model – An enthusiast-focused variant with a Honda B16 DOHC VTEC engine swap
  • Peugeot 205 T16 – traditional, light-weight scorching hatch
  • Porsche Cayman 718 GT4 RS: A mid-engine, track-day weapon
  • Renault 5 GT Turbo – traditional, light-weight scorching hatch
  • Toyota Supra MKIV Highway automobile – The traditional Japanese legend
    Toyota Supra MKIV – A devoted variant with particular suspension, steering, and geometry for drifting

Tracks:

Replace 0.4 Patch Notes:

NEW CARS:

  • BMW M8 Competitors Coupe (F92)
  • BMW M3 CSL (E46)
  • Ferrari Daytona SP3
  • Ferrari F40 LM
  • Ferrari SF-25
  • Peugeot 205 T16
  • Renault 5 GT Turbo
  • Toyota Supra Turbo RZ (MK IV) + tuned variant
  • Mini Cooper S (MK VI) + tuned variant
  • Porsche 718 Cayman GT4 RS

NEW TRACKS:

  • Nürburgring (5 layouts)
  • Oulton Park (2 layouts)
  • Highway Atlanta
  • Monza

MULTIPLAYER

  • help for chat widget and server instructions
  • additions and fixes in MP features (autorestart, BOP, server record filter)
  • mounted servers ending up in zombie state after long-term idling
  • giant variety of fixes and additions to help the Every day Racing portal

GRAPHICS:

  • carpaint materials revision throughout the board
  • improved post-processing
  • repair for sprint show texture color house errors
  • repair for sure materials sorts
  • diminished menu thumbnails reminiscence footprint
  • Mazda MX5 Cup visible updates to correctly symbolize ND1 and ND2 variants
  • Porsche GT4 Clubsport MR minor visible updates
  • Lamborghini Huracán ST EVO2 minor visible updates
  • BMW M3 E30 minor visible updates
  • added extra OEM equipment for the Honda S2000
  • up to date sprint shows for the Audi RS 3 and RS 6 and Lamborghini Huracán STO
  • mounted steering wheel visibility in exterior driving cams
  • improved tyre shading: sheen layer that fades off after a few corners, improved tyre put on texture
  • added help for flexing and vibrating car elements, equivalent to wings, security nets – preliminary implementation on racing vehicles
  • added shifting broken elements on all content material
  • added visible backfires
  • added distinctive driver property for F1 vehicles, for all liveries

AUDIO:

  • improved throttle timing and auto cutoff to reinforce V-Tec kick results
  • audio: new scraping sounds and raindrop sounds (when the automobile is stationary)
  • improved turbo hiss sound normally
  • audio: turbo pitch is now associated to spice up and rpm
  • developed new drivetrain mannequin to enhance the sensation of the simulation of the transmission wobbling
  • improved administration of backfires
  • improved generic turbo hiss sounds, eliminated excessive pitched sounds
  • new transmission soundsets administration, relying on the automobile drivetrain scheme
  • Honda NSX: improved V-Tec crossover sound with pure samples
  • Honda S2000: improved high quality of engine inside sound samples and new engine exterior sounds

PHYSICS:

  • developed new tire damping methodology growing compliance and drivability in all conditions and all vehicles, however race vehicles specifically
  • adjusted tire inertia to raised match every automobile’s particular person tire dimensions serving to with extra lifelike tire lockups and fewer drastic lack of traction
  • improved tire slip ratio calculation resulting in extra pure habits significantly on nook exits in locked differential situations
  • adjusted grip ranges for all tires: Increased baseline grip, but much less mixed grip resulting in extra pure, controllable and rewarding automobile habits
  • adjusted thermal habits for tires alongside adjusted rolling resistance
  • adjusted tyre rolling resistance to attain extra lifelike high speeds
  • carried out new drive practice wobble methodology respecting non linear stiffness
  • adjusted tire put on throughout all compounds (typically, the extra efficiency oriented a tire is, the quicker tire put on will noticably influence laptime)
  • sanitized and unified tire and controller library, fixing potential inconsistencies in tire mannequin throughout vehicles
  • improved consistency in out there compound vary for early-modern vehicles:
  • Eliminated pseudo-vintage tyres for 90s-00s fashions, they’re now fitted with a variety of contemporary tyres suiting their efficiency, classic reserved for crossply tyres
  • improved hybrid powertrains
  • carried out and unified KERS/ERS behaviour
  • improved Twin Clutch Transmission habits to be extra seamless
  • carried out digital brake bias (dubbed as EBB or Brake Migration)
  • revision of battery options and information entry specs
  • improved physics mannequin for vehicles with strong axles
  • made a number of automobile techniques out there for in-cockpit adjustment (amongst others: turbo, dampers, differentials)
  • Ferrari 296 GTB: quite a few fixes and changes to suspension, drivetrain, downforce, airbrake and devoted efficiency modes with extra lifelike ERS deployment
  • Really useful driving.
  • carried out delicate lock function for steering wheels
  • created a number of physics occasions to permit for extra nuanced automobile audio
  • mounted a possible crash state of affairs brought on by collisions
  • numerous steer ratio changes on a variety of current automobile content material
  • created extra true-to-life classic compound for the Alfa GTA Dash
  • Really useful driving.
  • numerous changes to engines, turbos, drag and downforce throughout vehicles to raised match actual life acceleration, high and nook speeds
  • numerous changes and fixes to automobile default setups and differentials
  • mounted F2004 rear wing not responding to adjustments in setup and modified setup limits for the automobile
  • added stiffer springs for the Porsche Cayman GT4 CS MR and Porsche 911 GT3 Cup
  • adjusted torque curve for the Porsche Cayman GT4 CS MR
  • mounted Audi RS 6 bump stops to forestall tyre hitting and clipping by means of the bodywork
  • mounted Dallara louvers (entrance fender air vents) downforce influence
  • corrected Mazda MX5 Cup weight and differential
  • corrected differential of the Caterham Academy
  • improved numerous vehicles’ rpm limiters to behave extra realistically
  • corrected gear ratios for the Ferrari 296 GTB
  • – corrected gear ratios for the Chevrolet Camaro ZL1 and 1LE variant
  • – corrected Mazda MX5 Cup Sadev sequential gear ratios
  • – corrected Alpine A110 and VW Golf GTI Clubsport gear ratios
  • – up to date working aero and journey top ranges on the BMW M4 GT3 Evo and enabled bump cease changes
  • Really useful driving.
  • – up to date working aero and journey top ranges on Lamborghini ST EVO II
  • – up to date BMW M2 CS Racing setup limits based on BMW specs, up to date spring ratios
  • – up to date and unified all automobile names in setup folder
  • – automobile colliders can now be angled when essential to symbolize built-in rake of vehicles
  • – diminished clutch sensitivity
  • – mounted undesirable vibration on torque vectoring differentials
  • – sanitized and up to date TC & ABS behaviour on all vehicles
  • Fastened engine-crippling behaviour of earlier iterations of traction management, so larger ranges may work higher on some vehicles, and decrease ranges permit for extra playful driving. The brand new Porsche Cayman GT4 RS is an efficient showcase.
  • Likewise ABS shouldn’t be as environment friendly as earlier than, extra modulation is likely to be required.
  • revised digital brake controllers
  • added computerized brake differential to the Porsche Cayman GT4 RS and Alpine A110
  • mounted BB changes solely taking impact after each fifth click on
  • mounted setup restrict items lacking from sure gadgets
  • improved AWD clutches on Audi RS 3 Sportback in Efficiency Modes 1 and a couple of (Torque Rear)

GAMEPLAY:

  • some new implementations and fixes on penalty supervisor
  • moved Imola end line additional again per GTWC classes
  • tweaked logic for computerized grid inhabitants -> now provides as much as 2+2 automobile fashions from beneath and above the chosen automobile’s PI as an alternative
  • giant replace to replay code, this can in all probability break compatibility with older replays however information ought to now take up considerably much less house
  • mounted electronics states within the replay
  • chosen tyre compounds now accurately present up within the replay
  • AI: fixes to opponents swinging round wildly, probably eradicating a number of accident sorts
  • AI: higher braking-behind vehicles approximation
  • AI vehicles ought to not get confused by pitlane or offtrack vehicles
  • new autoshifter logic
  • academy occasions rebalanced primarily based on new laptimes
  • repair for infrequent grasp/crash within the automobile choice menu brought on by the thumbnail texture blocking the sport thread
  • replay now reveals optionally available animation states (e.g. sunroofs)
  • halo visibility toggle added in view settings
  • added DRS zones on F1 tracks
  • mounted pressured pitstop not making use of when you teleport earlier than the pit exit line after a race begin
  • mounted reset place for numerous physics features (lap estimates, ERS limits and so on) on a variety of tracks
  • mounted a possible crash brought on by out of bounds tyre compound indices
  • up to date AI information for the Alfa GTA, Mini and Abarth
  • reworked monitor restrict safezones
  • AI vehicles not get warnings and penalties
  • altering Audio FFB results now takes impact contained in the session
  • new autogear logic (each participant shift help and AI upshift triggers)
  • inputs for adjusting mirror pitch and yaw now practical
  • race vehicles will now have each entrance and rear compounds altering on the similar time through setup

UI:

  • implementation of basic HUD notifications
  • reviewed enter filtering for UI widget manipulation
  • serverlist – relocated server depend, added participant depend
  • reworked client-side leaderboard
  • pitlane leaderboard now shows automobile mannequin identify
  • new automobile choice movement for Multiplayer

Now the participant can straight click on on eligible vehicles and be part of with out having to go to the automobile choice menu.
The record is flat and consists of all related “owned”/”favorite” vehicles on the highest marked with a star.
Past a sure (giant) variety of server-defined vehicles, the outdated automobile choice web page is used for ease of looking.

  • up to date localization
  • added lacking automobile localization strings
  • carried out monitor maps on the HUD and pitlane web page
  • chat widget implementation in Multiplayer
  • carried out setup, UI and MFD gadgets to help the brand new electronics techniques
  • reworked HUD gear widget to help new electronics techniques
  • expanded automobile controls MFD to help new electronics techniques, equivalent to ERS, EBB, differentials, dampers
  • specific indication of efficiency modes on the HUD gear widget with extra pleasant names
  • odometer values for owned vehicles added within the mannequin choice and SP hub
  • added reset button within the handbook grid mixer
  • all earlier vehicles’ VR mirror offsets revised with the brand new default cockpit digicam positions
  • unified setup items for all vehicles
  • mounted sure setup items being outlined in teams as an alternative of per merchandise


Official Webpage – assettocorsa.gg/assetto-corsa-evo




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