Kunos Simulazioni and 505 Video games have deployed the Model 0.5 replace for Assetto Corsa Evo. The Replace comes with 7 new vehicles, 2 new tracks, day by day ranked racing enhancements, and far more.
For all the main points, take a look at the total changelog beneath.
Replace Highlights:
Gameplay:
- Ongoing rework of observe limits logic for higher racing
- Shared reminiscence fixes (higher {hardware}/movement rig compatibility)
- Dynamic Observe: improved rubbering and step one of grip tuning
- Revised on-line code to permit storage automotive choice and the creation of races with particular mechanical configurations
- Open mode prioritization and rollback from sport economic system, for extra racing-oriented improvement and preparation of key group options
- Launch management and rear axle enhancements
UI Enhancements:
- Revised automotive choice movement
- Improved multiplayer & Day by day Racing automotive eligibility dealing with (automotive model, tuning, livery)
- Chance to cover the sport UI on demand with a key binding
Graphics & Enhancements:
- DLSS up to date to model 4.5
- Loading instances optimization
New Options:
- Free Digital camera mode (early model, replays & content material creation)
- Preliminary implementation of blue flag logic
New Content material:
Automobiles:
- Audi Sport quattro (1983)
- BMW M2
- Caterham Seven 485 CSR Closing Version
- Dallara EXP
- Porsche 911 GT3 RS (992)
- Toyota AE86 (inventory+tuned)
- Volkswagen Golf MK1
Tracks:
- Watkins Glen Worldwide – 4 layouts
- Circuit Paul Ricard – 4 layouts
Official Webpage – assettocorsa.gg/assetto-corsa-evo
Changelog:
Gameplay/MP:
- Eliminated sport mode selector web page on sport startup; it now immediately hundreds into Open Mode. Profession mode has been disabled
- Earlier Profession mode bought vehicles ought to now present up below “My Automobiles” in Open Mode
- Achieve-based observe lower logic:
- When reducing, there’s a achieve analysis, if there isn’t a achieve, there isn’t a warning, if there’s a achieve, the participant has 500 metres to surrender the achieve, if this fails, the participant is given a warning/time penalty/DT/SG/DSQ relying on the severity of the remaining unserved time achieve, a widget helps the participant decide whether or not time is being given up or not
- Fastened a crash when restarting sure particular occasions
- Subsequent step of SimGrid day by day racing: automotive choice is now based mostly on mechanical variants, and customised participant vehicles are additionally checked for eligibility
- Instead of the earlier direct be a part of, the connection movement has been shifted again to the ingame server browser in order that gamers can select their most popular visible configuration or livery
- Fastened a automotive customization logic subject that allowed self-exclusive non-compulsory objects to overlap in some instances
- repair for the power to begin and end a timed lap in a session time beyond regulation
- Fastened a bug in AI gasoline estimation
- added the chance to deviate from the worldwide observe restrict guidelines on a per-corner foundation
- The goal is to have extra natural-feeling observe limits and never penalize gamers the place they already lose time by stretching the bounds (e.g., gravel traps on nook exits)
UI:
- Indications on the gear widget when ERS limits are reached
- Repair for binding TC Lower-1-14 and utilizing it ingame crashing the sport
- The final chosen automotive now persists throughout the totally different menus
- Added a button to cover UI overlays in the primary menu and PaintShop
- up to date some menu icons
- localization updates
- Blue flags at the moment are practical
- Added automotive electronics capabilities within the MFD
- Arrange menu beauty updates
- participant tyre compound indication added to the pit menu leaderboard web page
- Added the power to stick server credentials from the clipboard
- Added pit cease controls to the MFD web page
- Added HUD notifications precedence settings in HUD choices
Graphics:
- SF25 sprint show updates (added lap counter in race classes)
- F40LM now has the racing driver mannequin
- fastened default variant’s exhaust emitter place remaining even with override (e.g. on the Mini tuned variant)
- Up to date Ferrari SF25 steering wheel place and driver animation
- up to date BMW M3 CSL steering wheel measurement and driver animation
- minor visible updates to the Toyota Supra MKIV, Renault 5 GT Turbo
- free digicam mode enabled
- visible customization updates for the Audi RS 3, Audi RS 6 Avant, Alpine A110 S, Ferrari 296 GTB, Lamborghini Huracan STO, Lotus Emira
- Fastened a customization logic subject that didn’t toggle non-compulsory objects accurately when incompatible objects have been chosen
- Up to date lights scripts on a lot of vehicles
Rendering:
- Improved oblique rendering for cubemap shadows
- up to date DLSS model to 4.5
- Carried out decals mip mapping, which reduces the flickering within the distance of tire marks, banners, and so on.
Physics/Dealing with:
- new launch management system, up to date present vehicles with launch management accessible
- Peugeot 205 T16 fastened non-symmetrical setup
- Porsche GT3 Cup fastened inconsistencies between the three variants’ setuplimits
- Fastened a difficulty with DCT gear sequencing
- shared reminiscence updates to physics channels
- Added mixing to shared reminiscence when the sport is paused
- disabled shared reminiscence output whereas the setup web page is lively
- BMW M3 E46 gear ratio repair
- Audi RS 6 ABD, higher AWD, slight energy bump
- under-the-hood revamp of dynamic climate/observe simulation and server-client syncing of situations -> this will probably be an extended course of to calibrate and fine-tune, which will probably be rolled out in subsequent updates
- Improved aero map interpolation: calculating further information factors between the info factors for larger decision and a extra nuanced habits
- Improved differential mannequin
- Added assist for the differential locking system (Audi Sport quattro)
- Added assist for stable rear axles to have adjustable camber and toe
- BMW M4 GT3 Evo updates to aero and heavy springs
- BMW M2 CS Racing normal updates, reworked setups, higher stability, improved aero map, and added a second mechanical variant simulating the black energy follow a extra highly effective engine mapping (450bhp)
- The primary variant continues to signify the TCX configuration with roughly 360bhp
- Mazda MX5 Cup aero tweaks and setup updates
- Alfa Romeo Giulia GTA Dash setup updates
- Caterham Academy setup limits updates
- Porsche 718 GT4 RS stability and ABD updates
- Ferrari 296 GTB dampers, setup, and e-diff updates
- Ferrari Daytona SP3 e-diff tweaks
- Toyota GR86 setup updates
- Alfa Romeo GTAm setup updates
- ESC calibration tweaks for contemporary sports activities vehicles
- Improved realism of manufacturing unit ESC steps to assist drivability with out eliminating the enjoyable issue
Audio:
- Ferrari SF25 quantity tweaks
- Added bodywork harm audio
- FMod: file measurement optimizations
- Reworked audio for launch management
- Up to date sound spatialization for the highway vehicles’ bodywork
- Porsche 718 GT4 improved ramp and sound dynamics on load, tweaked gasoline pump quantity


