Reiza Studios has proudly launched the V1.6.8.5 replace for Automobilista 2, alongside two new traditional Endurance racing DLC packs.
The historic Endurance vehicles pack options a minimum of eleven 2005 Endurance machines between LMP and GT vehicles, whereas the Observe DLC brings us three 2005-era Endurance circuits.
As a bonus, Reiza has thrown in a 2005 GT2 automobile free for all. As ordinary, the brand new DLCs may have a free trial interval for all AMS2 customers over the weekend.
DLC Particulars:
HISTORICAL TRACK PACK PT3 DLC – US$9.99 (or equal Steam forex conversion)
- Circuit Du Mans 2005
- Street Atlanta 2005 (Full & Brief layouts)
- Spa Francorchamps 2005 (GP & Endurance programs)
HISTORICAL ENDURANCE PACK PT1 DLC – US$9.99 (or equal Steam forex conversion)
2005 LMP1 Class
- Audi R8 LMP1
- Braveness C60
- Dallara SP1
2005 LMP2 Class
- Lola B0540 V8
- Lola B0540 Turbo
2005 GT1 Class
- Aston Martin DBR9 GT1
- Corvette C5.R
- Dodge Viper GTS-R
- Maserati MC12 GT1
2005 GT2 Class
2004 GTR Class
FREE BASE GAME CONTENT
V1.6.8.5 RELEASE NOTES
GENERAL
V1.6.8.5 introduces Temporal Anti-Aliasing (TAA) as a brand new anti-aliasing choice; TAA smoothes jagged edges attributable to geometry, textures, and shadows by combining earlier video frames with the present body, offering higher outcomes and, in some instances, improved efficiency over MSAA. You may allow TAA within the Graphics and Efficiency settings. A brand new TAA sharpening choice can be included.
There was additional progress on the difficulty of autosaving / autoloading setups to additional mitigate (if not outright eradicate) possibilities of saved setups being incorrectly restored.
Endurance headlights have been up to date to characteristic a barely stronger glare impact at evening; to this point, the present period GTP, LMP2s, GTE, GT3, in addition to the brand new 2005 vehicles have acquired the updates.
Lastly, new presets have been added for the brand new 2005 Endurance content material, emulating FIA GT seasons from 2004 & 2005, ALMS & ELMS 2005 seasons
PHYSICS
A brand new spherical of physics refinements for most of the current lessons, most notable of which being as soon as once more GT3 (each gens), GT1, Group C, BMW M1 Procar & LMDh / GTP, all of which additionally having default setup and / or setup ranges revised which ought to imply outdated setups will most likely not work for these lessons with out vital changes and it´s higher to start out them afresh; many others have acquired additional minor tire changes as per the changelog under however these shouldn’t impression their efficiency or current setups to a major extent.
AI
All lessons have acquired in depth AI habits & efficiency calibrations revisions, targeted primairly on traction & braking efficiency, elaborating their throttle utility to logic to issue a number of particular circumstance into how briskly or slowly they apply the throttle; this in flip has allowed for much less compromising on the baseline price of AI throttle utility in every class and because of this their efficiency out of corners ought to be extra balanced towards their human opponents.
AI racecraft & habits adjustmewnts ought to usually lead to decreased twitchness & extra pure / flowing habits from AI drivers when altering traces (be it for passing/defending or simply positioning relative to site visitors forward); much less aggressive throttle stomping in mid/excessive pace corners (which for GT vehicles may result in them understeering offline and even off monitor altogether in some corners); traction / braking extra balanced with thats viable for people; much less AI “rubber banding” impact (AI overtaking then getting overtaken again); extra balanced AI drafting relative to participant and one another; fractionally much less threat of being pit manouvered or getting caught glued with an AI automobile hanging across the exterior of the participant particularly at decrease Aggression settings.
On the subject of AI Aggression, we have now additional adjusted the completely different choices to additional distinguish habits in every stage; it’s now usually beneficial to gravitate round Medium or Excessive Aggression settings usually for extra lifelike racecraft from the AI, with Medium being extra appropriate for longer distance races, endurance and/or heavier vehicles, and Excessive extra acceptable for dash races, formulation & membership stage racing.
Low ought to solely be primarily utilized by novices and/or these utilizing controllers that provide extra restricted precision, as it should result in AI being very cautious particularly across the participant; Max Aggression however raises the overall aggression for the entire subject which will increase dangers of pile-ups and common erratic habits; Medium & Excessive will nonetheless characteristic some particular person AI drivers with greater aggression personalities and the upper variety offered by these settings will usually make for extra dynamic races; please word this nonetheless largely depending on particular person driver AI character variables so issues could change or not work the identical when operating modded AI information.
We now have improved sorting of AI drivers based mostly on their qualifying ability when a qualifying session isn’t run or skipped mid-way, eradicating a randomizing perform that might deliver slower drivers up the grid and contribute to the formation of clusters of AI vehicles when qualifying classes aren´t run in actual time.
AI in Multiplayer has additionally been considerably improved each by way of habits in addition to visible constancy.
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V1.6.8.1 -> V1.6.8.5 CHANGELOG
GENERAL
- Added choice for Temporal Anti-Aliasing
- Mounted a number of small points and inconsistencies with the logic of the automobile setup names
- Mounted bug that might trigger gear ratios to be incorrect within the default setup
- Prevented deleting the presently energetic automobile setup (resolves setup loading points that might happen when the energetic setup had been beforehand deleted)
- Mounted LOD fade setting inflicting flickering shadows in VR and triple setups
- Added controller profiles for Logitech RS50
- Mounted the problem the place actual climate wouldn’t be discovered on the primary attempt if the machine clock was forward of time
- Mounted dialogs staying open when the in-game menu closes mechanically, corresponding to when the final participant hits prepared in MP
- Adjusted LiveTrack mud grime properties
UI & HUD
- Added Euro Enduro GT 2004 & 2005, Euro Enduro LM 2005 & ALMS 2005 presets
- Up to date automobile emblem graphics
- Reinstated lacking actual climate standing suggestions textual content on race and session settings dialogs
- Blanked default setup description
- Disabled monitor tabs on the setup load/save menus (this resolves a difficulty the place the tuning setup adjustments made by the person could possibly be ignored if he had manually saved a setup to a monitor’s tab beforehand)
PHYSICS
- Minor tread changes for LMDh / GTP, GTE, GT3 (each gens), GT4, G55 Supercup, Ligier JS2-R, GT Open, Lamborghini Huracán ST, Lamborghini Diablo ST, GT1, Group C, Group A, M1 Procar, F-USAs (all), F-Retros (all), F-Classics (all), F-HiTechs (each gens), F-V12, F-V10 (each gens), F-Reiza, F-Final (each gens), Classic Vehicles
- Minor tire thermodynamics changes to the Lamborghini Miura, Ginetta G55 Supercup, Ligier JS2-R, and Ligier JS P4
- Revised default setups for F-Final Gen2, GT3 (each gens), GT1, Group C, BMW M1 Procar & LMDh / GTP (setup ranges are up to date, so older setups shouldn’t work accurately – please begin recent)
- Revised soiled air results for contemporary formulation, GTs & Prototypes
- Ligier JS2-R: Minor frontend aero adjustment; Adjusted ARB & entrance brake torque
- Lotus 23: Corrected tread width; revised chassis polar second of inertia
- Group A: Adjusted chassis polar second of inertia
- Adjusted crankshaft mass for Diablo & Miura SV V12 engine
- Lamborghini Revuelto: improved energetic aero habits; adjusted peak torque from hybrid system; Added ERS-EV Launch (ICE begins at 60 Km/h)
- Lamborghini Miura: Adjusted pushrod geometries; Adjusted bumpstop spring & damper charges; Adjusted brake torque & bias; Adjusted crankshaft mass
- Revised FFB for GT1 vehicles
AI
- Improved AI throttle utility logic, including a number of features to scale the speed at which AI goes full throttle in accordance with particular circumstances
- Intensive class-specific calibration go to AI throttle utilization & braking factors
- Elevated total price of AI driving errors (frequency and severity of errors will nonetheless range in accordance with the sequence and driver personalities, with errors taking place much less usually on the higher racing lessons relative to membership / beginner ranges)
- AI in apply/qualifying classes now use extra of the race blue flag logic, permitting them to navigate slower site visitors extra effectively
- AI drivers of the identical automobile grid groupings now get ordered for the grid based mostly on their non-race ability, with a random issue
- Improved constancy of distant AI automobiles in Multiplayer, fixing points corresponding to vehicles showing to maneuver sideways and entrance wheels pointing within the incorrect path
- Additional changes to drafting & AI drag scalars throughout AI-on-AI battles
- Adjusted AI dynamic corridors for all tracks (barely greater baseline values for much less wheel stepping off-road at decrease Aggression settings)
- Adjusted AI corridors across the apex curbs for Manufacturers Hatch, Cadwell, Donington, Oulton Park, Silverstone 1975 & Termas Rio Hondo
- Oulton Park: Add pace increase at Clay Hill and Water Tower. Eliminated any increase from Knickerbrook; Up to date Oulton Traditional AI line
- Monza GP 1971: Adjusted corridors to exclude the runoff area alongside the S/F straight
- AI calibration go for F-Classic (each gens), F-Junior, GT3 (each gens), Ligier European Sequence
- Barely enhance AI’s willingness to concede when being overtaken from the within
- Adjusted AI peak slip angles for all tintop lessons
- Adjusted AI differential settings for all LSD vehicles (barely extra energy & coast lock)
- Termas Rio Hondo: Barely decreased AI Grip
- AI calibration go for Classic Vehicles T1, F-Final Gen2, GT1, LMDh / GTP, Ligier European Sequence
- AI moist calibration go for GTE / GT3 / GT4 / GT Open / Lambo ST
- Azure: Adjusted corridors at T1 and Mirabeau to mitigate the possibilities of AI vehicles hitting the barrier in these corners
- Spa-Francorchamps (all layouts): Mounted points resulting in AI drivers usually turning into the concrete wall close to La Supply throughout race begin
TRACKS
- Azure: Mounted the geometry difficulty between the Cardio Middle and the Sports activities Institute buildings
- Bathurst Historic 1983: Adjusted trackside crowd distribution
- Le Mans: up to date foliage & floor supplies and textures, raised brightness somewhat. New curb & raceline textures.
VEHICLES
- Revised cockpit POV to right customary for GT1, Group A, Group C, LMDh / GTP, LMP2, GTE, GT3 (each gens), GT4, Copa Truck
- Added glass cracks texture
- Adjusted cockpit gear shifting animation timing for GT1, Group C
- Lamborghini Miura SV: New paint supplies with orange peel, additional grime and metallic flakes, new popup lightglass materials, new lights textures; Improved cockpit with customizable leather-based and stitches colours, up to date gauges glow texture, smoothed gauges cluster; Added Livery Override assist for customized paints and vinyls, customized inside configurations
- Lamborghini Revuelto: Mounted exhausts glowing too early
- Aston Martin Vantage GTE: adjusted RPM LEDs vary
- LMDh / GTP: (all) Mounted quantity plates z-fighting; added additional grime to all exterior supplies; elevated entrance lightglows dimension and brightness; Alpine A424: improved back lights glow texture
- LMP2 (all) Mounted quantity plates z-fighting; added additional grime to all exterior supplies; elevated entrance lightglows dimension and brightness; up to date paint supplies
- GTE (all): elevated entrance mild glow dimension and brightness; fastened quantity plate z-fighting
- GT3 Gen2 (all fashions): elevated entrance mild glow dimension and brightness
- BMW M8 GTE, Corvette C8.R: added additional grime to all exterior supplies, up to date cockpit lights and supplies, up to date chief’s lights shade, added flashing show LEDs
- Porsche 991 RSR: added additional grime to all exterior supplies, totally up to date show (new textures, new LEDs, new pit limiter container)
- Aston Martin Vantage GT3 Evo: up to date yellow headlights textures
- Audi R8 GT3 Evo2: up to date show
- BMW M4 GT3: up to date steering wheel textures
- F-Reiza: Added 2 new groups to extend the grid to 24
Automobilista 2 is presently out there by way of Steam for €36,99. The Automobilista 2 + 2020-2021 Season Cross Bundle is on the market for €180,67.
Official Webpage – www.game-automobilista2.com


