iRacing – Could 2025 Growth Replace


iRacing - May 2025 Development Update

Greg Hill, Senior VP and Govt Producer at iRacing, posted the Could 2025 growth replace.

Let’s try among the new content material and options which are within the works for the net racing service.

Quote:

Good day iRacers,

The previous few months have been busy in motorsports (each real-world and simulated), and time has flown by since we final offered our quarterly replace. Between intense early-season championship battles throughout most of the world’s top-tier racing sequence and record-smashing participation in sim racing as an entire, it’s a good time to be a motorsports fan and sim racer.

Because of all who participated within the iRacing Indy 500, and congratulations to all winners throughout the a whole bunch of splits. Saturday’s top-split Open race completed in an exhilarating method and with a dramatic ultimate lap. Exiting flip 4 and in third place, Philip Kraus surged to the win in a photograph end alongside Robert Maleczka III and Jason Brophy. Moments like this are an incredible reminder of simply how particular this sport is, and we respect the time you all spend with us right here at iRacing.

iRacing Indy 500

In just some brief weeks, iRacing’s Season 2 will attain its conclusion, and we’re going to begin Season 3 off robust with an exceptional replace that our staff has been working extremely exhausting on and are all excited to get into your fingers/rigs! Let’s get proper into it and begin issues off with a full Season 3 preview. We’ll then contact on some longer-term initiatives and updates, future content material, and extra! We’ll start by reviewing the brand new Season 3 vehicles and tracks, in addition to what would be the largest set of updates and enhancements to current content material we’ve ever shipped at one time.

Beginning issues off, our Season 3 tracks will embrace three important classes of launch: 1) all new, 2) rescanned and remodelled, and three) refreshed and upgraded. Observe that with class 2 and class 3, I’ll record extra tracks than we’ll finally be capable to ship with S3 – our work could be very dynamic proper now, and we are able to’t assure precisely which is able to/received’t ship for one more few weeks. Know that the tracks that miss the construct will probably be launched simply three brief months later, within the S4 construct.

New Tracks

Shell V-Power Motorsport Park

We’re excited to return to The Land Down Beneath, with the discharge of Shell V-Energy Motorsport Park, identified by many as “The Bend”. The Bend is situated in Tailem Bend, South Australia – only a hundred or so km south-east of Adelaide. The Bend hosts or has hosted quite a few nationwide and worldwide racing sequence, together with Supercars Championship, GT World Problem Australia, TCR Australia, Australian Superbike Championship, and endurance and prototype racing.

The design of The Bend was impressed by most of the world’s nice racing circuits. It provides racers an incredible mixture of technical sections and fast-flowing corners. The monitor has a stunning quantity of elevation change that helps maintain the racing motion thrilling. The Bend is a big facility, and the iRacing implementation will characteristic seven racing configurations, together with the total 7.77km GT Circuit, which is the second-longest everlasting race monitor on the planet.

Rescanned and Remodelled tracks

Our rescanned and reworked tracks are tracks that exist already on the service however have since been repaved or modified considerably in the true world. These adjustments warranted an replace in iRacing, and every monitor listed has been rescanned, with driving surfaces totally reworked from scratch. Moreover, all art work, comparable to buildings, catch fencing, surroundings, terrain, timber, and extra, have been recreated utilizing our newest methods and high quality requirements.

Each monitor on this class is obtainable as a *free replace* for iRacers who have already got these tracks.

  • Iowa Speedway: Vital repaving work was carried out within the turns, which our staff has captured and recreated. This modification transforms the driving expertise at Iowa.
  • Richmond Raceway: Richmond was rescanned, though not because of a repave—the identical real-world pavement exists now as in our authentic Richmond. Nonetheless, the power had undergone an excessive amount of infrastructure change, and we had a chance to enhance the circuit. We finally reworked the whole lot, together with the driving floor.
  • Sonoma Raceway:  This mission took a number of journeys throughout the nation to finish, as our scan staff navigated a dynamic repave mission that required a number of rescans.  We’re so excited to lastly replace Sonoma, which is likely one of the first nice North American street circuits on the iRacing service.  It’s additionally artistically considered one of our oldest tracks on iRacing, and lengthy overdue for a refresh.  Our new Sonoma appears to be like superb, with its huge rolling hills and drone-captured terrain, totally re-created with our new 5-layer terrain shader and trendy artwork methods.
  • Worldwide Expertise Raceway (Gateway): Worldwide Expertise Raceway was repaved a number of years in the past in preparation for IndyCar’s return to the circuit. The monitor presently options NASCAR, IndyCar, and quite a lot of racing throughout its street configurations. Observe that our up to date monitor floor will initially solely characteristic the oval.
  • Charlotte Motor Speedway: We’ve got labored carefully with Speedway Motorsports (SMI) for a number of years to prototype and check adjustments deliberate for the real-world circuit. This work was a big issue within the 2018 redesign of the Roval and subsequent iterations. We’ve got re-scanned Charlotte to include this and final yr’s adjustments, and up to date the driving surfaces to mirror these adjustments.
  • North Wilkesboro Speedway:  We are going to quickly debut our first trendy model of North Wilkesboro Speedway.  This has been a enjoyable mission to return to, and we’re thrilled to have the chance to take action.  For many who don’t know the backstory, learn right here.  We used that scan to create a historic 1987 model of the monitor, which debuted on the iRacing platform.  A number of years later and thanks partially to this mission, North Wilkesboro was renovated and repaired in the true world after which added to NASCAR’s schedule.  Now, in the end, we will probably be including the trendy North Wilkesboro to iRacing.
New tracks

Refreshed and Upgraded tracks

Our refreshed and upgraded tracks are a class of replace that we’ve accomplished our greatest to maintain up with, however have enormously accelerated these previous few years. These should not rescans, however they’re practically full rebuilds the place we’ve recreated all art work utilizing present tooling and high quality requirements. Examples of refreshes embrace Okayama, Highway Atlanta, and most lately in Season 1 and a couple of after we refreshed New Hampshire, Bristol, Darlington, Dover, Homestead, Kansas, and Las Vegas. We’ve got been engaged on the rest of the NASCAR calendar and can launch as many as potential within the Season 3 construct, with the rest delivery no later than Season 4.

Examples of Refresh tracks presently within the works embrace Circuit of the Americas, Darlington, Daytona, Indianapolis, Lime Rock Park, Phoenix, Texas, and extra.

Refreshed and Upgraded tracks

We’re thrilled to be nearing completion on our refresh of this vital class of race tracks. Our groups have already moved on to future refreshes, beginning with one other mission targeted on a unique important racing sequence (extra data quickly!). From there, we’ll maintain the momentum going and proceed to improve and replace extra tracks.

Earlier than transferring on to vehicles, I owe an enormous shout-out and kudos to our hard-working artwork and manufacturing groups. From scanning and pictures, via to pre-production, mission planning and administration, modeling, texturing, driving strains, race management, AI assist, setups, QA, database, and extra, these groups have rallied collectively to mannequin, transform, or refresh 30 tracks over the course of three iRacing seasons, along with common new monitor work. This effort required of us to step up, develop, broaden their consolation zone, and study new abilities. We’re lucky to have such a world-class crew, and the remainder of the staff and I respect you all.

Vehicles

That includes three all-new racecars in addition to complete physics mannequin overhauls to 3 current automobile lessons, Season 3 is completely stacked, and we’re so excited to share these tasks with you.

Let’s begin with the all-new racecars…

We’re thrilled to supply the visually beautiful and thrilling-to-drive Ferrari 296 Problem. The 296 Problem is likely one of the quickest single-make sequence buyer racing vehicles ever. Weighing simply 1495 kg, able to race with 700 hp and 870 kg of downforce at 250 km/h (practically 3/4 that of a GT3 class automobile), this can be a potent machine able to outrunning GT3 vehicles whereas offering a novel and thrilling GT racing expertise.

That is made potential via exceptionally engineered techniques, together with:

  • A 120-degree 3.0 L V6 Twin Turbo that revs to 8500 rpm
  • Reimagined aerodynamics with a deal with lowering pitch sensitivity
  • An F1-derived 7-speed gearbox
  • Full 4-wheel brake by wire system with superior digital brake distribution and ABS capabilities
  • All new monumental (408 mm!) carbon ceramic brake discs
  • Complete 2-Stage driver-adjustable traction management
  • Electronically managed differential
  • Quick ratio digital energy steering
  • Bespoke tires

That is genuinely a novel automobile, with near zero elements crossover between it and the GT3.

The sound on the 296 is phenomenal and an excellent instance of the depth {that a} binaural format can obtain. The format has the depth to make a solid-sounding onboard, together with nice backfire, turbo, and BOV sounds.

The Ferrari 296 Problem will probably be raced in our Ferrari 296 Problem sequence, which will probably be retooled to characteristic this automobile slightly than the 296 GT3 automobile. This sequence is raced on the D degree.

And now for one thing fully completely different – we’re completely satisfied to share that the beforehand introduced Gen 4 Cup automobile mission has been accomplished and is prepared for launch. In all, we will probably be releasing two automobile packages: the 2003 Chevrolet Monte Carlo and the 2003 Ford Taurus. Every automobile bundle will embrace two distinct automobile our bodies: Stockcar and Speedway Stockcar. Throughout this period of Cup racing, the automobile our bodies had been dramatically completely different in form, and this offered a brand new problem for our structure. Whereas we have already got many vehicles with track-specific variants, the 2003 variants are so distinctive that we couldn’t use a singular paint template and needed to cut up every variant into its personal distinctive template. This required engineering and UI assist, and was extra work than one may think. The top outcome was price it and pushed us to enhance performance in how we current comparable vehicles within the UI. Going ahead, painters will be capable to choose the particular monitor sort they’d wish to view in our UI paint equipment.

iRacing Paint Kit

The Gen 4 Cup vehicles will probably be raced in our Gen 4 Cup sequence, taking the place of the present Gen 4 automobile. This sequence is raced on the C degree.

Whereas that covers our new vehicles, we’re solely getting began, so let’s discover the automobile and automobile class overhauls…

iRacing Indycar

INDYCAR is considered one of our closest and most longstanding companions, and we’re thrilled to supply a complete replace to the IR18 that brings it as much as spec with the 2025 real-world iteration. This mission was accomplished in collaboration with Dallara, INDYCAR, and real-world INDYCAR drivers. Collectively, we’ve rebuilt the physics utilizing our newest instruments, processes, and high quality requirements. The improved techniques embrace the basic tire itself, aero modeling, and the addition of a moist tire. Further particulars and adjustments embrace:

  • Setup vary limits have been extra precisely tailor-made to every monitor sort.
  • Barge board choices have been added to each the Highway Course and Brief Oval configurations, in addition to the massive oval configuration.
  • All tire varieties have been up to date, leading to enhancements to driving really feel and suggestions and extra correct tire conditioning.

General, the adjustments will lead to a constructive change for realism.

One element we’ve deferred to the longer term is the brand new hybrid system. This technique debuted halfway via the 2024 season, with 2025 being the primary full yr in competitors. We’re taking our time to verify we get this proper, and we’re additionally within the midst of a basic hybrid mannequin structure rewrite, which has implications right here as effectively.

The IR18 has additionally been up to date visually to match the present yr, together with an all-new Cosworth steering wheel and the street course-specific aeroscreen. Moreover, we despatched our sound staff on the street to seize the car utilizing our newest and biggest {hardware} and methods, and our new sound mannequin is phenomenal. Now you can hear nuanced parts of the ability practice, and the engine makes a cool anti-lag sound, which, within the phrases of our sound designer, Aussie Greg, appears like a “Chewbacca-gurgle.” This occurs principally with partial throttle between 6000-8000 RPM and is extraordinarily audible out of the exhaust from exterior views.

Updated Sound

Our Gen 7 NASCAR Cup automobile has additionally undergone a big overhaul. It options our newest release-ready tire (first debuted on GTP) and improved aerodynamics that deliver the automobile nearer to how groups now have the vehicles working. Groups have made efficiency developments over the previous couple of years, and we’ve built-in comparable will increase in efficiency. The up to date tire is a big change that can refine many traits of the tires, together with conditioning, restrict suggestions, and slide restoration over the restrict. Lastly, we are going to introduce a brand new Gen-7-specific CFD-based drafting mannequin that can deliver the driving dynamics in visitors nearer to how the true vehicles behave. This work was accomplished in partnership with NASCAR and has taken the realism of those vehicles to the subsequent degree.

Our most vital automobile mission this season was a whopper that spanned six months of intensive growth—a complete redevelopment of our total GT3 racecar class. I’m going to get fairly detailed right here, so bear with me. Whether or not you’re a GT3 fan or not, these particulars are effectively price a learn and provide insights into the extent of element our passionate builders pursue with their work.

Beginning with the tires, we’ve developed new Dry and Moist tires; each use iRacing’s latest tire physics mannequin (first debuted with GTP). To develop the GT3-specific mannequin, we utilized personalized software program and tooling to simulate an unlimited set of tire constructions and fashions at faster-than-real-time speeds. These fashions had been then totally examined and iterated by our car dynamicists and driving specialists, in collaboration with exterior skilled drivers who race the identical vehicles in actual life. Many issues have been improved, culminating in tires that behave extra like these in the true world.

Moreover, we’ve overhauled the aerodynamics on the vast majority of the vehicles within the GT3 class utilizing computational fluid dynamics (CFD) modeling. We’ve got up to date experience peak maps, yaw and roll sensitivities, and the impact of fixing rear wing settings. After tires, aerodynamics has the best affect on in-car expertise so we put quite a lot of effort into capturing each aerodynamic efficiency and nuances that affect subjective really feel.

Here’s a detailed record of highlights and issues you’ll discover as you acclimate to the adjustments:

  • One of the vital objectives in tire growth was to scale back tire floor temperature spikes to an inexpensive degree. This lowered sensitivity to sliding is a big step ahead in our modeling, leading to tires which are extra resilient to short-term sliding and have higher post-slide grip restoration. Critically, a spin or off-track occasion not destroys a tire’s grip for the remainder of a run.
  • The temperature of the tires when the vehicles go away the pits has been lowered and is now nearer to that of a tire sitting within the scorching solar. Out laps would require additional endurance because the tires come as much as efficiency temps and pressures.
  • The quickest lap on a set of latest tires will probably be across the fourth or fifth timed lap (relying on monitor size, climate situations, and driving aggression). Late in a gas stint, it’s potential to abuse the tires and endure extra lap time degradation. It is usually potential to preserve tires and have an opportunity to push for quick laps late in a stint when the gas degree is low. Anticipate to vary tires every time a full tank of gas is added.
  • The tire spring charges are actually nearer to these presently utilized in actual life. In comparison with the present tires, the vertical price is softer, and the lateral stiffness is greater. Which means the chassis will deflect extra beneath vertical (aerodynamic and/or banking) load.
  • To help with dynamic experience peak management on these extra compliant tires, we’ve added bump rubbers and the power to regulate their static gaps to vehicles that didn’t beforehand have this Storage setup possibility.
  • The up to date aerodynamics have completely different candy spots in experience peak from what you’re used to. Some setup work will probably be wanted to make sure you are extracting the utmost from every automobile’s aerodynamic platform.
  • Chances are you’ll discover that the vehicles behave otherwise in small and enormous slides. That is partly because of the up to date aerodynamic yaw modeling. Completely different aspect view physique shapes present various levels of stabilizing aspect drive. Equally, completely different full aerodynamic packages carry out higher and worse in terms of downforce and aerodynamic stability. Our up to date aerodynamic modeling does a greater job of capturing this nuance.
  • One other step nearer to actuality is the addition of entrance splitter peak as a figuring out consider passing technical inspection. The entrance splitter at its lowest level, entrance experience peak on the axle centerline, and rear experience peak should all be above 50mm. Most vehicles might want to run greater experience heights.
  • Present setups will turn into out of date. Save a file of experience heights (and rake) that work with particular rear wing angles to make use of as a place to begin for 2025 Season 3 setups (or use the iRacing suggestions).
  • The BoP for this season doesn’t embrace any adjustments to mass or engine energy ranges. Solely aerodynamic downforce and drag have been adjusted.

To sum issues up, with our now extra reasonable mannequin, GT3 vehicles in iRacing will drive much better on the restrict, and for those who go over the restrict. The driving expertise is extra correct and pleasurable, and we are able to’t wait to share this work with you all in a couple of weeks. We’re extremely pleased with the outcome, and our staff has set the usual for GT3 racing in the whole sim racing panorama.

As thrilling because the above three automobile redevelopment tasks are, word that tasks like this span a number of seasons, and there are extra comparable tasks underway with completely different vehicles and automobile lessons that we aren’t able to announce. Anticipate a stream of additives and enhancements as we transfer ahead with our steady pursuit to supply essentially the most reasonable and genuine simulation of actual motor racing.

Lotus 79 Rain Tyres

Final however not least, a couple of extra miscellaneous automobile updates…

  • Season 3 will embrace the discharge of rain tires on the Lotus 79 and Tremendous Components.
  • The F4 has acquired a full dry and moist tire rework.
  • The BMW M4 G82 GT4 has been upgraded to the Evo model. The automobile will replace mechanically and also you don’t have to do something particular to get this new model.
  • We’ve got up to date the steering wheel on the BMW M Hybrid V8 to mirror the present wheel and sprint button panel used this yr.
  • Final season, we launched Part 1 of a two-phase effort to enhance the realism of the GTP class and its supporting physics techniques. An overhaul of the hybrid system was recognized as Part 2, and we meant to finish that work in time for Season 3. This work is effectively underway, however we’ve decided that the sim would profit from a extra complete total overhaul of our foundational hybrid system code. The result’s we’d like a bit extra time, however will probably be price it. Thanks to your endurance.
Dash Update

Options

Season 3 will provide a wholesome choice of new options and performance, together with key enhancements to many current techniques. Let’s run via a lot of them, and maintain an eye fixed out for the total launch notes, which will probably be launched within the days main as much as the discharge.

Features

VR is a key focus at iRacing, and has been for the reason that starting when iRacing and Oculus collaborated so as to add VR assist to a prototype model of their first VR headset. We’re excited to share that Season 3 will embrace the discharge of quad-view fastened foveated rendering assist for RTX2000+ Nvidia GPUs. This implementation of foveated rendering makes use of 4 completely different views to render the scene, with greater constancy and processing energy targeted on areas consistent with the driving force’s head, and decrease constancy across the fringes of the scene. The result’s fewer total pixels rendered with costly pixel shaders. This rendering optimization will provide extra efficiency and headroom as all of us eagerly await the discharge of the brand new rendering engine that’s effectively underway.

Rain Tuning

We’ve got spent important time engaged on our rain techniques to deliver our rain visuals extra consistent with precise wetness represented within the dynamic monitor physics techniques. There was a delicate divergence over the previous couple of seasons that has made it harder than it needs to be to visually discern the extent of monitor wetness. Our staff has accomplished an exceptional job re-tuning these techniques and has issues again in tip-top form. Now with the floor wetness appropriately tuned, this identical staff has turned their consideration to undertaking the same aim with the spray generated from the tires and vehicles – word that it’s TBD whether or not or not this second part will make it for Season 3.

Adaptive AI was launched final season and has been a success. Whereas not excellent in each scenario, this characteristic has gone an extended strategy to make AI racing in iRacing extra accessible and simply configurable than ever earlier than. After we launched this characteristic, we shared that extra enhancements would observe, and our first batch of follow-up enhancements will debut in Season 3. To start, the Adaptive AI conduct between classes in a race weekend is improved, resulting in extra constant and predictable race begins. Moreover, Adaptive AI assist is coming to Hosted racing. This addition supplied a novel problem, requiring system assist for a number of actual racers slightly than simply the singular racer in a single race. The addition is testing effectively, and we look ahead to the broader launch.

{Hardware}
We’re rolling out extra 360 Hz assist throughout a number of wheels and are near including haptic assist to a number of wheels. Extra data to observe…

That covers most of the highlights of season 3, however once more, maintain an eye fixed out for these launch notes.

Ongoing/Future Growth

The next updates will probably be offered in an abbreviated format, as we spent an excessive amount of deal with S3 and there will probably be loads of alternative to share extra quickly.

UI Design

New Sim UI: As we’ve shared in earlier updates, we’ve a large group engaged on the New Sim UI, which is an all-new and trendy UI framework and a contemporary interface design. This mission has been underway for a few years now, and it’s exhausting to convey simply how huge a mission it has been so as to add a brand new UI to our mature product with a long time of legacy and code, a whole bunch of options, and 1000’s of parts. The present standing of the mission has reached engineering completion. This can be a vital milestone for us, and we’re in an incredible place as we shift our focus to testing suggestions, match and end, and iterative enhancements.

We all know there’s substantial anticipation and pleasure for this new UI replace, and we respect everybody’s endurance as we make certain to get the mission accomplished proper and never rush issues out the door. We strike a difficult stability with these growth updates; we’d like to let you know the whole lot we’re engaged on, however on the identical time we have to defend in opposition to disappointment when issues take longer than anticipated. Generally we share issues too early, generally not early sufficient – we do our greatest. It’s a course of, so thanks for navigating this together with us.

New Rendering Engine: This mission goes tremendously effectively, and each day, the staff reaches a brand new milestone or important achievement that brings company-wide pleasure. To catch newcomers up, we’re constructing an all-new rendering engine (graphics engine). This engine will remodel the look and efficiency of iRacing and encompasses a GPU-driven structure and minimal CPU overhead.

Final quarter, we shared progress made with an all-new shadow system that can remodel this sim’s total look. This week, we reached one other milestone: the combination of our Dynamic Monitor system into the brand new renderer. The mission is much sufficient alongside that will probably be the characteristic of our subsequent “City Corridor,” an employee-only gathering the place mission groups share their work with the whole firm.

New Rendering Engine

Physics: We’re targeted on bettering physics in iRacing on a steady foundation. You see these enhancements in each single construct, whether or not it’s a brand new automobile utilizing a brand new device or course of, or an intensive overhaul of an current automobile (current examples: GTP, IndyCar, NASCAR, GT3). Whereas balancing these steady enhancements, we’ve a staff targeted on longer-term and extra basic enhancements, with a present deal with improved FFB, improved peripheral assist, greater physics price, and the subsequent technology of our tire mannequin. Just lately, changes have been made to the structure of the next-generation tire that can facilitate faster and extra collaborative growth. Our physics staff has grown considerably, and this modification will permit us to higher capitalize on the chance and immense expertise that this progress represents.

Profession Mode: We took a momentary aspect quest from our profession mode mission to make sure we’ve some core sim techniques and AI techniques in place that this mode would require. A few of these enhancements have already made their strategy to you, comparable to Adaptive AI. Many different supporting techniques are within the works, and our foot is now firmly again on the gasoline to maneuver ahead the backend and UI techniques that can energy this new sim mode ahead. We’re not able to set expectations on a launch, however know that it’s a precedence characteristic for us, and we’ll additionally proceed to search for alternatives to make use of this characteristic to gas enhancements that may be loved in lots of areas of the iRacing expertise.

quick improvements

Miscellaneous: A number of fast enhancements of word are as follows…

  • We moved off our older Oracle on-premise resolution and into Oracle’s cloud (OCI). This could permit us to proceed scaling as we develop and scale back or get rid of the database-specific upkeep durations we’ve wanted annually. Extra uptime is extra alternative to race—a win for all!
  • Demo Drive and Upkeep are actually built-in instantly throughout the software. These had been foundational steps to permit for different sorts of offline entry, like Profession Mode or AI Championships.
  • We’re creating extra AI templates that permit you choose a automobile from a category. The result’s that you could lastly choose the automobile you need from a full multi-class endurance AI season.
  • Our launcher UI has been up to date to the most recent model of React, and now runs smoother and quicker.

Future Monitor and Automotive content material

Our staff is already deep into growth on our September automobile and monitor releases, in addition to December.

Presently, the monitor staff is pushing most intensely on Mexico Metropolis, which goes to be fairly the substantial effort by the point we’re accomplished. It’s going to look and drive nice. We up to date our Miami knowledge now that the Grand Prix has had its Could race buildup and are working via remodeling the power to extra precisely symbolize race day. We even have a handful of metropolis tracks within the pipeline.

The automobile staff is engaged on many fascinating tasks, together with thrilling additions to GT3, GT4, and GTP. There have been some suits and begins, however we’re oh so near having the info we have to improve and prolong our Grime Highway automobile providing. Our high-performance open-wheelers will see an thrilling addition within the close to future that can permit us to symbolize a brand new tier of real-world competitors higher. We’re simply scratching the floor right here, with extra to come back down the street.

I might maintain going, as we’ve so many vital initiatives underway, comparable to our full Audio staff, who’re engaged on remodeling the auditory expertise of sim racing in iRacing, our nice UI staff, AI-powered characteristic R&D, tooling, and extra. There’ll all the time be a subsequent time, so let’s defer some updates till then.

As all the time, thanks all to your assist, for being an important a part of our group, and for selecting to do your sim racing in iRacing. For our worldwide staff of builders right here at iRacing, this can be a ardour as a lot as it’s our profession, and we’re lucky to have you ever, the most effective group in all of simulation and gaming, supporting us and racing with us each day. We’re additionally lucky to have the most effective assembled group of expertise within the enterprise, which has taken years to assemble and broaden. We now have 200+ folks throughout 4 continents and 16 nations. Motorsports and sim racing are world passions. iRacing is a world firm powered by a world group, and we’re lucky to be linked with you all to take pleasure in sim racing collectively.

We look ahead to seeing you all out on the monitor when Season 3 is launched in a couple of weeks.

-Greg



Official Webpage – www.iRacing.com




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